PC (x86 and x86-64)
x86 (32-bit) and x86-64
- Ports running
- 4 ports
platforms/win32
- Built on
- SwARc x86 core and Win32 platform module
- Progress
- SwARc
platforms/win32on main (commits) - Updated
- 2026-11-09
Windows games for x86 and x86-64 PCs, on SwARc’s x86 core and Win32 module (both on by default). The x86 core’s lifter translates their code to C++, and the Win32 platform module reads their PE images and reimplements the Windows, DirectX and middleware APIs they import: Win32 on POSIX and SDL3, Miles, Bink, DirectDraw/Direct3D 7, OpenGL 1.x, Direct3D 9 and D3DX 9, DirectSound, DirectInput and XInput, with Direct3D 11 and XAudio2 on the way for x64 games. Graphics run on SDL_GPU: Vulkan on Linux, native Metal on macOS.
The module is on SwARc’s main branch, in
platforms/win32; its
commits are the progress
log.
It also carries the first native code shared between ports: the Visual
C++ 6 runtime that games link statically (string and memory functions,
64-bit helpers, number parsing and formatting, the sprintf and
sscanf engines, math intrinsics), reimplemented to match VC6 bit for
bit. A port binds its EXE’s copies to it, and an oracle test checks each
function against the lifted original. On the graphics device, every
fixed-function draw carries its whole state, so a port’s native
renderer can draw on the device directly, as CoD1’s back end does.
32-bit games run in a 4 GiB guest address space with the stdcall/cdecl HLE ABI; x64 games use the Win64 ABI, the UCRT and MSVCP140, and AVX.
The x86 core and Win32 are separate layers: the core knows no Windows, so the PS4 module builds on it without any Win32 code.
Ports
DS1-Rebuilt
Dungeon Siege (2002)
PlayableSingle player plays from a new game to Wesrin Cross, with sound, music, voices and movies. Where SwARc was developed.
Updated 2026-11-10
CoD1-Reissued
Call of Duty (2003)
In gameThe training level plays through to completion. Widescreen, Hor+ FOV, a scaled HUD and exact frame caps are in; the renderer's back end is native and draws on SwARc's graphics device.
Updated 2026-11-09
LSWTCS_Rebricked
LEGO Star Wars: The Complete Saga (2009)
In gameMenus, the cantina and several levels load and play, with keyboard and Xbox pad, paced at the display's refresh rate. Past the first chapter untested. The first Direct3D 9 user.
Updated 2026-11-10
Q2E
Quake II Enhanced (2023, x64)
BootsThe first 64-bit guest. Both binaries lift and pass their oracle tests; it runs from the entry point through engine startup.
Updated 2026-11-09