Systems / PlayStation 4

GravityRush-Reshifted

Gravity Rush Remastered (2015, x64)

Status
In game
Platforms
Linux x86-64 and macOS (planned)
Game release
CUSA01130, version 01.00 (decrypted dump of your own copy)
Repository
JTM-rootstorm/GravityRush-Reshifted
SwARc
platforms/orbis (commits)
Updated
2026-11-10

The first game on SwARc’s PS4 platform module, Orbis, and the test case it is being built against. It builds against SwARc’s main branch.

Status

Fixed in SwARc on the way: polling loops that the compiler had dropped (now loaded with acquire atomics), SSE flush-to-zero, setjmp and longjmp in x64 images, and a geometry shader’s swizzled buffer addresses.

Known gaps

Next

The findings have the detail.

Recent commits

  1. README: what the port is, its status, how to build and run it
  2. CLAUDE.md: build against SwARc main
  3. FINDINGS: the city's missing shadows come from its lighting region
  4. Findings: the load fault (a write watch race) and the city's missing shadow pass
  5. Findings: the sampled R32F level chain; textures with all levels

All commits